"Using Augmented
Virtuality for Remote
Collaboration"
Presented by Julian Yu-Chung Chen
CS528 Fall 2005
2005-10-27
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Computer-Supported Collaborative Work
(CSCW) environment
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Application sharing
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Data distribution and sharing
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Video-conferencing
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Integrating AV, AR, data distribution/sharing
and network to one CSCW environment
Previous Works
So, what's wrong?!
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Cumbersome hardware
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HMD - Limits face-to-face communication
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Tracking system
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Cake platter
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Inherent need to have the meeting at one
physical location
cAR/PE!
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Augmented Virtuality (AV) - based videoconferencing
system
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Requirements
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Implementation
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Empirical Work
A Real World Meeting
Scenario - User case
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A planned meeting
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Two or more participants
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Optimize for 2~3 users (56%, Aaby, 2003)
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A moderator + 2 other users
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3D CAD models
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Slides or spreadsheets
Requirements
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Local, regional and worldwide collaboration
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3D Video-conferencing on the desk
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Enable natural communication
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One system for communication, 3D data,
and presentation
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Integrated into existing IT infrastructure
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Cost should be minimal
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Less than €5000
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Interface should be natural
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Network bandwidth consumption
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Aiming for wireless LAN
Requirements
User's workspace
Meeting Room(Virtual)
Interactions
Visible viewpoint control
Others
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Use video-planes instead of avatars
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Ray-cast pointing
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Mapping audio and video information
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Horizontal space orientation in virtual
world is easier to implement
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Later version uses icons buttons in 3D space
to do interactions
Usability test
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27 R&D adult volunteers
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Task: decide on the most aesthetic out of
five car models in 20 minutes
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Observation
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Will 'communication' happen?
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Enable the experience of presence?
Results
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88.9% - Easy to use
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Audio delay and jitter is crucial
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Users' prior VR or AR experience do not
have much impact
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Eye contacts is important to do face to face
communication - camera position
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But in general, there was little sense of
presence.
cAR/PE! vs. "RealWorld"
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60 users from DaimlerChrysler production
plants
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Tasks, 10 minutes each
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Cost optimization task
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Design task
Results
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Overall rated good
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92% would use a system like cAR/PE! for
their actual work
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Audio quality takes a higher priority of
improvements (30 persons mentioned)
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Alter table configurations to give user more
freedom of movements
In Summary
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Real life 2-3 users meeting scenario is
analyzed and requirements are listed
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A Augmented Virtuality prototype for 3D
video-conferencing cAR/PE! is developed
and tested
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Even with some compromises due to the
requirements, the system is still rated good
and useful overall.
Questions?
References
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"Using augmented Virtuality for Remote
Collaboration", Presence: Teleoperators and
virtual environments, June 2004.
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"An Immersive 3D Video-Conferencing
System Using Shared Virtual Team User
Environments"
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http://igroup.org/projects/carpe/
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http://www.shared-reality.de/index.php?
main=products&sub=meeting
Backup slides
MagicMeeting
"MagicMeeting", 2001
Virtual meeting room
views
A typical meeting
environment